Video Case Studies


Demo reel

Immersive technology is a growing industry with large amounts of untapped potential. Already this new technology has entered its way into various sectors, such as live performance, hospitality, trade shows, nightclubs, corporate events, and conferences. Businesses have begun to alter their focus towards the utility of immersive tech. Its ability to engage the user and bring activations to life, which ultimately create memorable experiences for their customers, is starting to shape the ways businesses brand themselves. Take a look below for some different use cases of the technology.

jetblue2 (1).gif (29).gif

Take a look below for some different use cases of the technology.


Branded Experiences

Incorporating immersive technology in your branding will engage and help create meaningful experiences for your audience, all while promoting your brand and forging long-lasting relationships with your customers.



Events and trade-shows

Zuzor’s innovative technology will ensure that your attendees are receiving the latest when it comes to event technology. We are utilizing technology to deliver impactful, stimulating, and successful events.



Performance shows can utilize immersive technology to create a new inventive experience that will amplify the effect that you want on your audience. The striking visual graphics stimulated by motion will enhance your movements on stage and leave your audience wanting more.





Nightclubs can utilize immersive technology to unify critical parts of any night scene such as the audio system and music, DJ, lights, graphics displays, and your customers. Immersive technology will keep your attendees engaged and never wanting to leave.




We all know kids love to play and discover new things. Immersive technology works perfectly in kid-friendly environments and can create fun, playful, and stimulating experiences that will make it hard for parents to get them to leave. Immersive technology will get children off their tablets and encourage healthy interactions with others their age.